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| Latest Shout: Bonk - and where is the skydock... cbf looking alll over the map |
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| Arklon |
Posted: Apr 16 2007, 09:19 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 831 Ore: 66667011 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
Various
![]() ![]() ![]() This post has been edited by Arklon on Apr 16 2007, 09:31 PM -------------------- Very funny, CK9/Hooman.
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| Arklon |
Posted: Apr 16 2007, 09:19 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 831 Ore: 66667011 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
Mission briefing art - Plymouth
![]() This post has been edited by Arklon on Apr 16 2007, 09:25 PM -------------------- Very funny, CK9/Hooman.
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| Arklon |
Posted: Apr 16 2007, 09:19 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 831 Ore: 66667011 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
![]() -------------------- Very funny, CK9/Hooman.
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| Arklon |
Posted: Apr 16 2007, 09:19 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 831 Ore: 66667011 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
Mission briefing art - Eden
![]() This post has been edited by Arklon on Apr 16 2007, 09:25 PM -------------------- Very funny, CK9/Hooman.
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| Arklon |
Posted: Apr 16 2007, 09:20 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 831 Ore: 66667011 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
![]() -------------------- Very funny, CK9/Hooman.
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| Norsehound |
Posted: Jun 28 2008, 06:56 PM
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 56 Ore: 220 Member Inventory: View Member No.: 230 Joined: 2-May 04 |
It's interesting to note that in some of these shots, Plymouth lynxes have Laser turrets.
There aren't any panthers...either.... Seems while Microwave turrets are in-scale with how they're portrayed in the game, the Laser turrets are tiny, comparatively. -------------------- Food supply in Surplus. Power levels Optimal. Morale is Good.
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Posted: Mar 29 2009, 02:14 PM
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Ore: 105 Member Inventory: View Member No.: 974 Joined: 4-January 07 |
I find it odd that the microwaves are so stinkin huge I mean isn't that turret a little big for a lynx? and thanks for these Arklon cool pictures to look at
-------------------- "Sweat saves blood, blood saves lives, and brains save both."
"The best form of welfare for the troops is first-rate training." ''Erwin Rommel The Desert Fox'' |
| Jessai |
Posted: Mar 29 2009, 05:28 PM
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Newbie ![]() Group: Members Posts: 14 Ore: 80 Member Inventory: View Member No.: 1465 Joined: 21-March 09 |
I find the lack of tubes to connect the structures an interesting point, as well as the seemingly close proximity of the structures compared to how we can build them. In the first post, 3rd image, it looks there is some form of connection, but more like skylights to underground tunnels, instead of a top shell of a tube. Wonder if that was a prototype idea they scrapped for the current tube design.
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| WooJoo |
Posted: Mar 30 2009, 03:58 AM
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 81 Ore: 2147483647 Member Inventory: View Member No.: 1449 Joined: 19-February 09 |
seems like they thought that it would be more realistic to set them subterran which i think is the best solution but ingame you sure need a way to know if somthing is connected and how it is
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| Arklon |
Posted: Mar 31 2009, 06:22 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 831 Ore: 66667011 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
Tubes are subterranean, they only appear the way they do ingame in OP2 so you know where they are.
-------------------- Very funny, CK9/Hooman.
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| Hidiot |
Posted: Apr 1 2009, 05:44 AM
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![]() Standard Bridge Troll ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 890 Ore: 1400 Member Inventory: View Member No.: 1147 Joined: 11-September 07 |
The move speed over tubes is slower than over dozed terrain.
Why did they make it that way? -------------------- "Nothing from nowhere, I'm no one at all"
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Posted: Apr 1 2009, 08:34 AM
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![]() Outpost Secret Police ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2870 Ore: 2147483647 Member Inventory: View Member No.: 78 Joined: 4-November 03 |
I have no way of knowing how accurate this is, but here goes:
In order to build tubes, Earthworkers must first dig out a space for the tubes. Presumably, a small part of the tube is built above ground and then reburied after construction is completed, resulting in a small hill indicating where the tubes are below the surface. These hills act as a kind of speed bump (or hump, depending on where you live) forcing vehicles to slow down when passing over them. Maybe. Edit: Alternate Theory: Because tubes are made of METTLE, the vehicles (which are also made of METTLE) must drive slowly over the tubes or the METTLE in the tubes will react with the METTLE in the vehicle, causing your colony to explode. This post has been edited by Sirbomber on Apr 1 2009, 09:20 AM -------------------- "As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials Outpost: Second Chance Progress: Phase 1 - 100%! Phase 2 - 100%! Phase 3 - 10% (hey, an update!) Phase 4 - 16% Current Focus: Phase 4 (Campaign Development) It could only cost you your life, and you got that for free! |
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Posted: Apr 3 2009, 03:49 PM
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![]() Outpost Worker ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 405 Ore: 680 Member Inventory: View Member No.: 625 Joined: 5-October 05 |
So that you would have more of a reason to use robo-dozers. -------------------- [19:05:50] [Sirbomber] If the AI gets raped, make the Laser Panthers into Rail Panthers.
[19:06:12] [Sirbomber] And give them, oh, 14 Laser Lynx as a "oreliminary force"? [19:06:16] [Sirbomber] preliminary* [19:06:18] [Sirbomber] Or whatever. [19:14:20] [Mcshay] oreliminay sounds cooler [19:14:40] [Sirbomber] Oreliminary you mean? [19:14:44] [Sirbomber] Or oreliminay? [19:14:53] [Sirbomber] It's a new species of... liquor? |
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Posted: Apr 3 2009, 05:57 PM
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![]() Outpost Secret Police ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2870 Ore: 2147483647 Member Inventory: View Member No.: 78 Joined: 4-November 03 |
Actually, that reason is "dozing is free and faster than building tubes all over the place" I think. -------------------- "As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials Outpost: Second Chance Progress: Phase 1 - 100%! Phase 2 - 100%! Phase 3 - 10% (hey, an update!) Phase 4 - 16% Current Focus: Phase 4 (Campaign Development) It could only cost you your life, and you got that for free! |
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| Arklon |
Posted: Apr 4 2009, 04:09 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 831 Ore: 66667011 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
Wait, how'd we get to this topic?
-------------------- Very funny, CK9/Hooman.
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Posted: Apr 4 2009, 09:24 PM
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![]() Outpost Secret Police ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2870 Ore: 2147483647 Member Inventory: View Member No.: 78 Joined: 4-November 03 |
Lack of RLD's in OP2.
-------------------- "As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials Outpost: Second Chance Progress: Phase 1 - 100%! Phase 2 - 100%! Phase 3 - 10% (hey, an update!) Phase 4 - 16% Current Focus: Phase 4 (Campaign Development) It could only cost you your life, and you got that for free! |
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