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> Random Op2 Renders, For Fenrisul to (not) use as a reference
Arklon
Posted: Apr 16 2007, 09:19 PM
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Various
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This post has been edited by Arklon on Apr 16 2007, 09:31 PM


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Very funny, CK9/Hooman.
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Arklon
Posted: Apr 16 2007, 09:19 PM
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Mission briefing art - Plymouth
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This post has been edited by Arklon on Apr 16 2007, 09:25 PM


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Very funny, CK9/Hooman.
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Arklon
Posted: Apr 16 2007, 09:19 PM
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Very funny, CK9/Hooman.
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Arklon
Posted: Apr 16 2007, 09:19 PM
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Mission briefing art - Eden
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This post has been edited by Arklon on Apr 16 2007, 09:25 PM


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Very funny, CK9/Hooman.
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Arklon
Posted: Apr 16 2007, 09:20 PM
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Very funny, CK9/Hooman.
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Norsehound
Posted: Jun 28 2008, 06:56 PM
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It's interesting to note that in some of these shots, Plymouth lynxes have Laser turrets.

There aren't any panthers...either....

Seems while Microwave turrets are in-scale with how they're portrayed in the game, the Laser turrets are tiny, comparatively.

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Posted: Mar 29 2009, 02:14 PM
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I find it odd that the microwaves are so stinkin huge I mean isn't that turret a little big for a lynx? and thanks for these Arklon cool pictures to look at


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Jessai
Posted: Mar 29 2009, 05:28 PM
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I find the lack of tubes to connect the structures an interesting point, as well as the seemingly close proximity of the structures compared to how we can build them. In the first post, 3rd image, it looks there is some form of connection, but more like skylights to underground tunnels, instead of a top shell of a tube. Wonder if that was a prototype idea they scrapped for the current tube design.
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WooJoo
Posted: Mar 30 2009, 03:58 AM
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seems like they thought that it would be more realistic to set them subterran which i think is the best solution but ingame you sure need a way to know if somthing is connected and how it is
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Arklon
Posted: Mar 31 2009, 06:22 PM
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Tubes are subterranean, they only appear the way they do ingame in OP2 so you know where they are.


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Very funny, CK9/Hooman.
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Hidiot
Posted: Apr 1 2009, 05:44 AM
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The move speed over tubes is slower than over dozed terrain.

Why did they make it that way?


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Posted: Apr 1 2009, 08:34 AM
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I have no way of knowing how accurate this is, but here goes:

In order to build tubes, Earthworkers must first dig out a space for the tubes. Presumably, a small part of the tube is built above ground and then reburied after construction is completed, resulting in a small hill indicating where the tubes are below the surface. These hills act as a kind of speed bump (or hump, depending on where you live) forcing vehicles to slow down when passing over them.


Maybe.

Edit:
Alternate Theory: Because tubes are made of METTLE, the vehicles (which are also made of METTLE) must drive slowly over the tubes or the METTLE in the tubes will react with the METTLE in the vehicle, causing your colony to explode.

This post has been edited by Sirbomber on Apr 1 2009, 09:20 AM


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Posted: Apr 3 2009, 03:49 PM
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QUOTE (Hidiot @ Apr 1 2009, 07:44 AM)
The move speed over tubes is slower than over dozed terrain.

Why did they make it that way?

So that you would have more of a reason to use robo-dozers.


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[19:05:50] [Sirbomber] If the AI gets raped, make the Laser Panthers into Rail Panthers.
[19:06:12] [Sirbomber] And give them, oh, 14 Laser Lynx as a "oreliminary force"?
[19:06:16] [Sirbomber] preliminary*
[19:06:18] [Sirbomber] Or whatever.
[19:14:20] [Mcshay] oreliminay sounds cooler
[19:14:40] [Sirbomber] Oreliminary you mean?
[19:14:44] [Sirbomber] Or oreliminay?
[19:14:53] [Sirbomber] It's a new species of... liquor?
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Posted: Apr 3 2009, 05:57 PM
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QUOTE (Mcshay @ Apr 3 2009, 05:49 PM)
So that you would have more of a reason to use robo-dozers.

Actually, that reason is "dozing is free and faster than building tubes all over the place" I think.


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Arklon
Posted: Apr 4 2009, 04:09 PM
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Wait, how'd we get to this topic?


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Very funny, CK9/Hooman.
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Posted: Apr 4 2009, 09:24 PM
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Lack of RLD's in OP2.


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"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
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It could only cost you your life, and you got that for free!
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