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| Latest Shout: Freeza-CII - eh what ever seen it before |
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Posted: Jan 26 2010, 08:51 PM
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![]() Outpost Secret Police ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2870 Ore: 2147483647 Member Inventory: View Member No.: 78 Joined: 4-November 03 |
Hey guys. I decided to write some tutorials for those interested in making their own missions for OP2. I figure weekly installments should be manageable, and we'll go at a slow pace so people can ask questions and have them answered.
For now, we'll just get the SDK setup. Start by reading AmIMeYet's excellent tutorial here. The link to the SDK download is broken, so get it here instead. There! That should do it. Simple, yes? We won't actually be doing any coding until tomorrowish, though... Note: Although I'm telling you all to use MSVC++, I'm still using CodeBlocks (call me old-fashioned). This shouldn't really matter, but I just thought I should mention it. If anyone has any questions, or somebody would like to add something, feel free to post. Tomorrow(ish): Game Setup; Creating Units (Beginner). Lessons: Week 1 - Game Setup; Creating Units (Beginner) Week 2 - Game Options; Building a Full Base Week 3 - Basic Triggers/Intro to Disasters Week 4 - More Disasters; Victory and Defeat Week 5 - Your First Last One Standing Week 6 - Creating Units (Advanced) and Intro to AIProc Week 7 - Advanced Triggers Week 8 - Your First Land Rush Week 9 - Intro to AI Week 10 - Your First Colony Game with an AI Week 11 - Your First Multiplayer Game with an AI Outpost 2 Coding 101 is now complete, but stay tuned for Outpost 2 Coding 202, coming... whenever I get around to it. It won't be for awhile though; I need a break from writing these, and I bet you all need time to read them! This post has been edited by Sirbomber on Apr 1 2010, 10:54 PM -------------------- "As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials Outpost: Second Chance Progress: Phase 1 - 100%! Phase 2 - 100%! Phase 3 - 10% (hey, an update!) Phase 4 - 16% Current Focus: Phase 4 (Campaign Development) It could only cost you your life, and you got that for free! |
| CK9 |
Posted: Jan 26 2010, 09:51 PM
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![]() self-proclaimed map-making guru Group: Administrator Posts: 5724 Ore: 3064 Member Inventory: View Member No.: 7 Joined: 11-January 03 |
I have a question that might seem a bit noobish: why can't something simple like notepad be used?
-------------------- Shameless self-promotion!!!!
My Deviantart page If you have a deviantart page, I'd be happy to give it a look and critique is always appreciated :) Vrekt val drashi kres vrekt kran vren vrekt. |
| Arklon |
Posted: Jan 26 2010, 09:57 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 829 Ore: 66667001 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
Since you can't compile using Notepad -------------------- Very funny, CK9/Hooman.
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| CK9 |
Posted: Jan 26 2010, 11:15 PM
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![]() self-proclaimed map-making guru Group: Administrator Posts: 5724 Ore: 3064 Member Inventory: View Member No.: 7 Joined: 11-January 03 |
heh, I'm so used to webcoding now that I forget about compilers
-------------------- Shameless self-promotion!!!!
My Deviantart page If you have a deviantart page, I'd be happy to give it a look and critique is always appreciated :) Vrekt val drashi kres vrekt kran vren vrekt. |
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