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> Multitek2 Maps
Posted: Mar 23 2010, 07:48 AM
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Multitek2 is not dead, just on hold. I'm doing other stuff so I can get better at AI.

Anyways, I realized that I didn't have to write all of the MT2 multiplayer missions myself. So I'm asking anybody who's interested in coding to make maps for use with Multitek2. I've attached a dev kit containing the MT2 sheets.vol and Multitek2.txt.

When making new maps, make sure you set the techtree used to "Multitek2.txt" and not "Multitek.txt" by mistake.

You can download the Multitek2 techtree and sheets here.

If you have any questions, post them here.

Thanks in advance to anyone who helps me out with this.


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Kayedon
Posted: Mar 23 2010, 01:04 PM
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While I don't have time to A: Learn how to and B: Do it, I'd still be totally happy to help with that story if you want.


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Posted: Mar 23 2010, 01:10 PM
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Yes, but hurry up since I've started writing my own story out of desperation and it is awful.


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
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Kayedon
Posted: Mar 23 2010, 04:24 PM
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QUOTE (Sirbomber @ Mar 23 2010, 01:10 PM)
Yes, but hurry up since I've started writing my own story out of desperation and it is awful.

I have nothing to work with!


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Posted: Mar 23 2010, 04:28 PM
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Lies.

Let's stop talking about that here. PM me.


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
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angellus
Posted: Jul 18 2010, 08:25 AM
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This may just be a fail on my part but whenever I goto use Multitek2, I have all the structures unlocked from the start. What is wrong?


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Posted: Jul 18 2010, 09:21 AM
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You're probably only using the techtree and not the modded sheets.


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
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angellus
Posted: Jul 18 2010, 09:47 AM
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If I use the modded sheets then I cannot play online right? Checksum error? I will have to take that into consideration for using it.

Also, would you be interested in testing my colony and telling me how many people I should put for the difficulties? I am not too good at it.

This post has been edited by angellus on Jul 18 2010, 10:04 AM


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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CK9
Posted: Jul 18 2010, 11:39 AM
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Just wanted to add real quick that I'm available to make the maps themselves for anyone who can code but finds making maps difficult. I don't know mission coding yet (don't have enough consecutive time to go through your tutorials at the moment bomber =/), but maps of most sizes are easy enough (don't need consecutive time in order to build them tongue.gif)


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Posted: Jul 18 2010, 12:43 PM
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QUOTE (angellus @ Jul 18 2010, 11:47 AM)
If I use the modded sheets then I cannot play online right? Checksum error? I will have to take that into consideration for using it.

MT2 is a mod. Use the mod loader.


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
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angellus
Posted: Jul 18 2010, 03:18 PM
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QUOTE
Use the mod loader.

How do I use the mod loader?

Also, when I researched Physics, I could not build Guard Posts. I thought I was suppose to?


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
PMEmail PosterAOLYahooMSN
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Posted: Jul 18 2010, 07:00 PM
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Create a shortcut to OP2. Go to Properties and add /loadmod Multitek2 to the end of the Target. Create a new folder in your OP2 folder named Multitek2 and add the techtree and sheets to that folder.


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
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angellus
Posted: Jul 24 2010, 06:18 PM
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I got HFL working finally and you said I could use Multitek2 without the mod loader if I did. Now, how do I do that?


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
PMEmail PosterAOLYahooMSN
Top
Posted: Jul 24 2010, 10:48 PM
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Outpost Secret Police
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Ask BlackBox. I know there's a way to reload the sheets files, so I guess what you'd have to do is specify a different set of sheets to load.


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
PMEmail Poster
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