Powered by Invision Power Board


Latest Shout: Flashy - The Forum is very active lately

Quick Links: OPU News | Download OP2 | Download OPU IRC | Web Based IRC | OPU Wiki | Community | OPU Gallery
  Reply to this topicStart new topicStart Poll

> Recreation Facilities And Morale
Flashy
Posted: Jul 30 2010, 06:53 AM
Quote Post


Senior Member
****

Group: Members
Posts: 169
Ore: 1045
Member Inventory: View

Member No.: 1587
Joined: 2-August 09



When i searched the forums for something new about op2 i found this topic: http://forum.outpost2.net/index.php?showtopic=4461 . Does that mean i only have to build one recreation facility/forum to get the morale bonus or do i get it even if i don't build one?
PMEmail Poster
Top
Posted: Jul 30 2010, 12:57 PM
Quote Post


Outpost Secret Police
*******

Group: Members
Posts: 2878
Ore: 2147483647
Member Inventory: View

Member No.: 78
Joined: 4-November 03



Never research Rec Centers/Forums. If you don't have them researched you don't lose morale. If you do research them and demand is met you don't get any bonus.


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
PMEmail Poster
Top
Hidiot
Posted: Jul 30 2010, 01:16 PM
Quote Post


Standard Bridge Troll
******

Group: Members
Posts: 890
Ore: 1400
Member Inventory: View

Member No.: 1147
Joined: 11-September 07



You get +1 to the morale modifier each morale calculating cycle, which might be each mark, if demand is met. You get -1 if demand is not met.

This post has been edited by Hidiot on Jul 30 2010, 01:16 PM


--------------------
"Nothing from nowhere, I'm no one at all"
PM
Top
Flashy
Posted: Jul 30 2010, 03:12 PM
Quote Post


Senior Member
****

Group: Members
Posts: 169
Ore: 1045
Member Inventory: View

Member No.: 1587
Joined: 2-August 09



So the morale.txt is wrong?
PMEmail Poster
Top
Kayedon
Posted: Jul 30 2010, 05:33 PM
Quote Post


Outpost Civilian
*****

Group: Members
Posts: 355
Ore: 45
Member Inventory: View

Member No.: 1140
Joined: 7-September 07



If you're going to research it, never do so in the campaign. If you research it in a colony mission, do it early enough so that you don't have a thousand people in a 35-or-whatever person building, but late enough so that you're not wasting precious scientists.
If you research it in multiplayer, you fail. biggrin.gif


--------------------
"Trust me, I'm crazy."
PMEmail Poster
Top
Arklon
Posted: Jul 30 2010, 06:39 PM
Quote Post


Outpost RLD Regular
******

Group: Members
Posts: 835
Ore: 66667031
Member Inventory: View

Member No.: 2
Joined: 4-January 03



Forums might be worth it since they can hold 100 colonists after the upgrade. Assuming the morale formula is set up so that rec centers/forums actually do boost it.
If you're Eden, don't even bother with rec centers. In fact, with the consumer goods factory, you don't have to worry that much about morale at all as long as you can keep spamming impulse items.

This post has been edited by Arklon on Jul 30 2010, 06:39 PM


--------------------
Very funny, CK9/Hooman.
PMEmail Poster
Top
Hidiot
Posted: Jul 31 2010, 12:31 AM
Quote Post


Standard Bridge Troll
******

Group: Members
Posts: 890
Ore: 1400
Member Inventory: View

Member No.: 1147
Joined: 11-September 07



Who knows how they made the system work, if they put a - instead of a + and compensated in morale.txt. The same can be seen for Medical Centres in morale. txt and we know for sure you lose morale if you don't have enough, and gain if you do.

I stand by my previous statement. Whether anyone finds that +1 to morale per mark useful is their own opinion.


--------------------
"Nothing from nowhere, I'm no one at all"
PM
Top
Posted: Jul 31 2010, 03:57 AM
Quote Post


Village Idiot
******

Group: Members
Posts: 422
Ore: 1284773573
Member Inventory: View

Member No.: 1504
Joined: 12-May 09



QUOTE (Flashy @ Jul 30 2010, 05:12 PM)
So the morale.txt is wrong?

no it is not wrong. it is just inacurute and/or missleaeding


--------------------
if Electricity comes from electrons, does morality come from morons?
when all else fails.... set them on fire
Fighter- give me ONE match from start to finnish and i will leave you alone... for now
i make new tech files. pm me if you want one
Check out my new colony Here
Eve progress
Progress----------?????% need a calculator
-Map making---------45% may scrap current maps
--Sandbox map1----90% fixing errors
--mission1 map-------0% i need to prioritize
-Coding ----------------5% unit placement done(eve only)
-Tek tree--------------50% need to find more tech
PM
Top
Hidiot
Posted: Jul 31 2010, 04:36 AM
Quote Post


Standard Bridge Troll
******

Group: Members
Posts: 890
Ore: 1400
Member Inventory: View

Member No.: 1147
Joined: 11-September 07



ecc, you sound like you don't know what you're talking about...

morale.txt is one of the files the game uses. What it contains is accurate. How it is used is not clear.


--------------------
"Nothing from nowhere, I'm no one at all"
PM
Top
Hooman
Posted: Jul 31 2010, 07:46 PM
Quote Post


Outpost Genetic Engineer
Group Icon

Group: Site Administrator
Posts: 2710
Ore: 6615
Member Inventory: View

Member No.: 163
Joined: 28-February 04



Sirbomber is right. There is no benefit to researching rec. centers.

It's like taking a pie, and slicing it up into more pieces that are now smaller. The size of the pie doesn't change. You're overall morale will be the same, provided you meet demand for everything. In fact, it's detrimental to research those buildings, because demand will NOT be met between the time the research completes, and you'd built a kit, or rather a sufficient number of kits, and deployed them. The only use, is if for some reason you can not maintain another aspect of colony morale, and you need the minus from that other aspect to now account for a smaller percentage of your overall morale. Maybe in custom scenarios that might be the case, but in usual practice, if another aspect is bringing morale down, you should fix that rather than attempt a partial fix by distracting your colonists with rec. centers.

My conclusion is, never research rec. centers, if you can possibly avoid it.

The only time you should research morale affecting techs is if they're required to finish the mission (campaign?), or if you're using a tech tree where another tech you want depends on that tech (like the GORF, which affects morale, and later on better metals processing). Or if you've come to the end of a colony game, and feel some sort of requirement to complete every research, and you're not worried about the negative consequences.

PM
Top
Zhall
Posted: Aug 22 2010, 07:05 PM
Quote Post


Member
**

Group: Members
Posts: 25
Ore: 0
Member Inventory: View

Member No.: 1614
Joined: 28-October 09



All those resources... WASTED... FOR SO MANY YEARS!!

Just another example of the rush job sierra did to Outpost 2.

This post has been edited by Zhall on Aug 22 2010, 07:06 PM


--------------------
Pumping out awsome.
PMEmail Poster
Top

Topic Options Reply to this topicStart new topicStart Poll