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| Latest Shout: Flashy - The Forum is very active lately |
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| Flashy |
Posted: Jul 30 2010, 06:53 AM
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![]() Senior Member ![]() ![]() ![]() ![]() Group: Members Posts: 169 Ore: 1045 Member Inventory: View Member No.: 1587 Joined: 2-August 09 |
When i searched the forums for something new about op2 i found this topic: http://forum.outpost2.net/index.php?showtopic=4461 . Does that mean i only have to build one recreation facility/forum to get the morale bonus or do i get it even if i don't build one?
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Posted: Jul 30 2010, 12:57 PM
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![]() Outpost Secret Police ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2878 Ore: 2147483647 Member Inventory: View Member No.: 78 Joined: 4-November 03 |
Never research Rec Centers/Forums. If you don't have them researched you don't lose morale. If you do research them and demand is met you don't get any bonus.
-------------------- "As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials Outpost: Second Chance Progress: Phase 1 - 100%! Phase 2 - 100%! Phase 3 - 10% (hey, an update!) Phase 4 - 16% Current Focus: Phase 4 (Campaign Development) It could only cost you your life, and you got that for free! |
| Hidiot |
Posted: Jul 30 2010, 01:16 PM
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![]() Standard Bridge Troll ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 890 Ore: 1400 Member Inventory: View Member No.: 1147 Joined: 11-September 07 |
You get +1 to the morale modifier each morale calculating cycle, which might be each mark, if demand is met. You get -1 if demand is not met.
This post has been edited by Hidiot on Jul 30 2010, 01:16 PM -------------------- "Nothing from nowhere, I'm no one at all"
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| Flashy |
Posted: Jul 30 2010, 03:12 PM
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![]() Senior Member ![]() ![]() ![]() ![]() Group: Members Posts: 169 Ore: 1045 Member Inventory: View Member No.: 1587 Joined: 2-August 09 |
So the morale.txt is wrong?
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| Kayedon |
Posted: Jul 30 2010, 05:33 PM
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![]() Outpost Civilian ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 355 Ore: 45 Member Inventory: View Member No.: 1140 Joined: 7-September 07 |
If you're going to research it, never do so in the campaign. If you research it in a colony mission, do it early enough so that you don't have a thousand people in a 35-or-whatever person building, but late enough so that you're not wasting precious scientists.
If you research it in multiplayer, you fail. -------------------- "Trust me, I'm crazy."
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| Arklon |
Posted: Jul 30 2010, 06:39 PM
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![]() Outpost RLD Regular ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 835 Ore: 66667031 Member Inventory: View Member No.: 2 Joined: 4-January 03 |
Forums might be worth it since they can hold 100 colonists after the upgrade. Assuming the morale formula is set up so that rec centers/forums actually do boost it.
If you're Eden, don't even bother with rec centers. In fact, with the consumer goods factory, you don't have to worry that much about morale at all as long as you can keep spamming impulse items. This post has been edited by Arklon on Jul 30 2010, 06:39 PM -------------------- Very funny, CK9/Hooman.
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| Hidiot |
Posted: Jul 31 2010, 12:31 AM
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![]() Standard Bridge Troll ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 890 Ore: 1400 Member Inventory: View Member No.: 1147 Joined: 11-September 07 |
Who knows how they made the system work, if they put a - instead of a + and compensated in morale.txt. The same can be seen for Medical Centres in morale. txt and we know for sure you lose morale if you don't have enough, and gain if you do.
I stand by my previous statement. Whether anyone finds that +1 to morale per mark useful is their own opinion. -------------------- "Nothing from nowhere, I'm no one at all"
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Posted: Jul 31 2010, 03:57 AM
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![]() Village Idiot ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 422 Ore: 1284773573 Member Inventory: View Member No.: 1504 Joined: 12-May 09 |
no it is not wrong. it is just inacurute and/or missleaeding -------------------- if Electricity comes from electrons, does morality come from morons?
when all else fails.... set them on fire Fighter- give me ONE match from start to finnish and i will leave you alone... for now i make new tech files. pm me if you want one Check out my new colony Here Eve progress Progress----------?????% need a calculator -Map making---------45% may scrap current maps --Sandbox map1----90% fixing errors --mission1 map-------0% i need to prioritize -Coding ----------------5% unit placement done(eve only) -Tek tree--------------50% need to find more tech |
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| Hidiot |
Posted: Jul 31 2010, 04:36 AM
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![]() Standard Bridge Troll ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 890 Ore: 1400 Member Inventory: View Member No.: 1147 Joined: 11-September 07 |
ecc, you sound like you don't know what you're talking about...
morale.txt is one of the files the game uses. What it contains is accurate. How it is used is not clear. -------------------- "Nothing from nowhere, I'm no one at all"
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| Hooman |
Posted: Jul 31 2010, 07:46 PM
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![]() Outpost Genetic Engineer Group: Site Administrator Posts: 2710 Ore: 6615 Member Inventory: View Member No.: 163 Joined: 28-February 04 |
Sirbomber is right. There is no benefit to researching rec. centers.
It's like taking a pie, and slicing it up into more pieces that are now smaller. The size of the pie doesn't change. You're overall morale will be the same, provided you meet demand for everything. In fact, it's detrimental to research those buildings, because demand will NOT be met between the time the research completes, and you'd built a kit, or rather a sufficient number of kits, and deployed them. The only use, is if for some reason you can not maintain another aspect of colony morale, and you need the minus from that other aspect to now account for a smaller percentage of your overall morale. Maybe in custom scenarios that might be the case, but in usual practice, if another aspect is bringing morale down, you should fix that rather than attempt a partial fix by distracting your colonists with rec. centers. My conclusion is, never research rec. centers, if you can possibly avoid it. The only time you should research morale affecting techs is if they're required to finish the mission (campaign?), or if you're using a tech tree where another tech you want depends on that tech (like the GORF, which affects morale, and later on better metals processing). Or if you've come to the end of a colony game, and feel some sort of requirement to complete every research, and you're not worried about the negative consequences. |
| Zhall |
Posted: Aug 22 2010, 07:05 PM
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![]() Member ![]() ![]() Group: Members Posts: 25 Ore: 0 Member Inventory: View Member No.: 1614 Joined: 28-October 09 |
All those resources... WASTED... FOR SO MANY YEARS!!
Just another example of the rush job sierra did to Outpost 2. This post has been edited by Zhall on Aug 22 2010, 07:06 PM -------------------- Pumping out awsome.
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